
When it comes to code files, Git is inherently fast at tracking changes and creating branches (like variations of your project). It's designed to work locally (without an Internet connection) on a large code project. Git was developed by Linus Torvalds to manage the open source development of the Linux kernel. And yes, because we are developers of Anchorpoint, there will be some mention of Anchorpoint as well. We take a closer look at Git in this article. When it comes to game development, you need a version control system like Git, Perforce, Plastic, or SVN to help you work together by distributing your files, communicating with each other, and having a safety net to fall back on if something goes wrong.

The Unreal Engine source code is also available on GitHub. This is due to it's open source code and the popularity of GitHub. Git is the most popular version control (or source control) system among developers.
